

Nerves of Steel on doubles will aid against perfect defence or Pass Blockers, or Two Heads will make dodging past a deep defence easier.

Catch obviously helps conserve rerolls when you are getting the ball to him. Leap will let you jump over a deep defensive line, or against perfect defence. Sure Feet will help with the 3 go for its, Side Step will let you chain push the player forward the one square you need if you don’t get a movement increase. This means you need to rely on the go for its when you get Sprint.

Thankfully under the new rules it is harder to build a one turner without getting the +MV as Very Long Legs no longer grants an extra square of movement. Normal: Sprint/Sure Feet/ Side Step/ Leap/Catch.
